python
Dashboard
My Repos
Compilers
Python Online
Node JS Online
Golang Online
codepy
Login
My Repos
Sign Out
Online Python Interpreter
Stop
Run
#include<stdio.h> #include<GL/glut.h> void bus(); void road(); void signal(); void car(); void car2(); void mydisplay(); void display(); void frontsreen(); void drawstring(); void setFont(); void myMouse(); void update(); void control(); void helpscreen(); GLint a=300,b=-300,flag=0,traffic_regulator=1,control_keyl,control_keyr; GLfloat red=0,blue=1,green=.3; GLfloat p=0,q=0,r=0; //----------- void *currentfont; void setFont(void *font) { currentfont=font; } void drawstring(float x,float y,float z,char *string) { char *c; glRasterPos3f(x,y,z); for(c=string;*c!='\0';c++) { glColor3f(0.0,0.0,0.0); glutBitmapCharacter(currentfont,*c); } } void frontscreen(void) { setFont(GLUT_BITMAP_TIMES_ROMAN_24); glClearColor(0.15,0.1,0.01,0);/*background for cover page*/ glClear(GL_COLOR_BUFFER_BIT); glColor3f(1,0,0); drawstring(450.0,700.0,0.0,"INSTITUTE OF TECHNOLOGY "); glColor3f(0.7,0,1); drawstring(330,650,0.0,"DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING"); glColor3f(1,0.5,0); drawstring(530,600,0.0,"A MINI PROJECT ON"); glColor3f(1,0,0); drawstring(360,500,0.0,"GRAPHICAL REPRESENTATION OF TRAFFIC SIGNALS"); glColor3f(1,0.5,0); drawstring(200,400,0.0,"BY:"); glColor3f(1,1,1); drawstring(100,300,0.0,"name"); glColor3f(1,1,1); drawstring(100,240,0.0,"name"); glColor3f(1,0.5,0); drawstring(980,400,0.0,"GUIDES:"); glColor3f(1,1,1); drawstring(930,300,0.0,"name"); glColor3f(1,1,1); drawstring(930,240,0.0," name"); glColor3f(1,0.1,1); drawstring(543,100,0.0,"PRESS ENTER TO START"); glFlush(); } void helpscreen() { setFont(GLUT_BITMAP_TIMES_ROMAN_24); glClearColor(0,0,0,0);/*background for cover page*/ glClear(GL_COLOR_BUFFER_BIT); glColor3f(0,1,0); drawstring(550.0,700.0,0.0,"TIPS"); glColor3f(1,0,0); drawstring(650.0,700.0,0.0,"AND"); glColor3f(0,0,1); drawstring(750.0,700.0,0.0,"TRICKS"); glColor3f(0.5,0.1,0.2); drawstring(350.0,640.0,0.0,"Stop the traffic (Red Light) MOUSE LEFT CLICK"); glColor3f(0.5,0.1,0.3); drawstring(350.0,540.0,0.0,"Yellow Signal MOUSE RIGHT BUTTON (HOLD ON)"); glColor3f(0.5,0.1,0.4); drawstring(350.0,440.0,0.0,"Green Signal MOUSE RIGHT BUTTON (RELEASE)"); glColor3f(0.4,0.1,0.5); drawstring(350.0,340.0,0.0,"Allow vehicles to MOVE left to right PRESS 'L'"); glColor3f(0.5,0.1,0.6); drawstring(350.0,240.0,0.0,"Allow vehicles to MOVE right to left PRESS 'R'"); glColor3f(0.5,0.1,0.7); drawstring(350.0,140.0,0.0,"Speed up the vehicles PRESS 'S'"); glColor3f(0.5,0.1,0.8); drawstring(350.0,90.0,0.0,"Help PRESS 'H'"); glColor3f(0.5,0.1,0.9); drawstring(350.0,40.0,0.0,"Escape PRESS 'ENTER'"); glFlush(); } void control() { if(control_keyl!='l'||control_keyr!='r') { if(control_keyl=='l') a=a+6; if(control_keyr=='r') b=b-6; } } void myKeyboard( unsigned char key, int x, int y ) { switch(key) { case 13: if(flag==1) { flag=2; mydisplay(); } if(flag==0) //Ascii of 'enter' key is 13 { flag=1;mydisplay(); } break; case 'l':control_keyl=key; p=0;q=0;r=1; break; case 'r':control_keyr=key; p=0;q=0;r=1; break; case 's':mydisplay(); break; case 'h':flag=1;mydisplay(); break; default:break; } } void myMouse(int button,int state,int x,int y) { if(button==GLUT_LEFT_BUTTON && state==GLUT_DOWN) { traffic_regulator=0; p=1; q=0; r=0; } if(button==GLUT_RIGHT_BUTTON && state==GLUT_DOWN) { traffic_regulator=0; p=0; q=1; r=0; } if(button==GLUT_RIGHT_BUTTON && state==GLUT_UP) { traffic_regulator=1; p=0; q=0; r=1; } glutPostRedisplay(); } void mydisplay(void) { glClear(GL_COLOR_BUFFER_BIT); if(flag==0) frontscreen (); if(flag==1) helpscreen(); if(flag==2) display(); glutSwapBuffers(); } void update(int value) { a=a-6; b=b+6; control(); /*making day to night*/ if(blue!=0&&green!=0) {blue-=.004;green-=.004; } glutPostRedisplay(); } void display(void) { if(traffic_regulator) glutTimerFunc(50,update,0); glClear(GL_COLOR_BUFFER_BIT); glClearColor(red,green,blue,0);/*back ground for sky*/ road(); bus(); signal(); car(); car2(); glFlush(); } void road() { glPushMatrix(); glScaled(40.0,40.0,0.0); glColor3f(0.1,0.1,0.1); glBegin(GL_POLYGON); //straight road glVertex2f(0,5); glVertex2f(40,5); glVertex2f(40,10); glVertex2f(0,10); glEnd(); //green edge glBegin(GL_POLYGON); glColor3f(0.1,0.2,0.1); glVertex2f(0,5); glVertex2f(40,5); glVertex2f(40,4); glVertex2f(0,4); glEnd(); //cross road glColor3f(0.1,0.1,0.1); glBegin(GL_POLYGON); glVertex2f(10,10); glVertex2f(15,10); glVertex2f(0,40); glVertex2f(4,40); glEnd(); glPopMatrix(); } void signal() { glPushMatrix(); glScaled(40.0,40.0,0.0); //stand glColor3f(0.1,0.2,0.1); glBegin(GL_POLYGON); glVertex2f(15,7); glVertex2f(15,8); glVertex2f(18,8); glVertex2f(18,7); glEnd(); //pole glBegin(GL_POLYGON); glVertex2f(16,7); glVertex2f(17,8); glVertex2f(17,15); glVertex2f(16,15); glEnd(); //board glBegin(GL_POLYGON); glVertex2f(15.5,15); glVertex2f(17.5,15); glVertex2f(17.5,10); glVertex2f(15.5,10); glEnd(); //red glColor3f(p,0.0,0.0); glBegin(GL_POLYGON); glVertex2f(16,14.5); glVertex2f(17,14.5); glVertex2f(17,14); glVertex2f(16,14); glEnd(); //yellow glColor3f(q,q,0.0); glBegin(GL_POLYGON); glVertex2f(16,13.5); glVertex2f(17,13.5); glVertex2f(17,13); glVertex2f(16,13); glEnd(); //green glColor3f(0.0,r,0.0); glBegin(GL_POLYGON); glVertex2f(16,12.5); glVertex2f(17,12.5); glVertex2f(17,12); glVertex2f(16,12); glEnd(); glPopMatrix(); } void bus() { glPushMatrix(); glTranslated(a,50.0,0.0); glScaled(40.0,40.0,0.0); glColor3f(0.5,0.0,0.0); //bus out line glBegin(GL_POLYGON); glVertex2f(25,8); glVertex2f(25,9.5); glVertex2f(26,11); glVertex2f(32,11); glVertex2f(32,8); glEnd(); //window frame glColor3f(0,0.1,1); glBegin(GL_POLYGON); glVertex2f(26.1,9.5); glVertex2f(26.1,10.5); glVertex2f(31.8,10.5); glVertex2f(31.8,9.5); glEnd(); //Doors glColor3f(0,0.8,1); glBegin(GL_POLYGON); glVertex2f(26.2,9); glVertex2f(26.2,10.4); glVertex2f(27.7,10.4); glVertex2f(27.7,9); glEnd(); glColor3f(1,1,1); glBegin(GL_POLYGON); glVertex2f(27,8.4); glVertex2f(27,10.4); glVertex2f(27.7,10.4); glVertex2f(27.7,8.4); glEnd(); //small windows glColor3f(0,1,1); glBegin(GL_POLYGON); glVertex2f(27.8,9.6); glVertex2f(27.8,10.4); glVertex2f(29,10.4); glVertex2f(29,9.6); glEnd(); glBegin(GL_POLYGON); glVertex2f(29.1,9.6); glVertex2f(29.1,10.4); glVertex2f(30.2,10.4); glVertex2f(30.2,9.6); glEnd(); glBegin(GL_POLYGON); glVertex2f(30.3,9.6); glVertex2f(30.3,10.4); glVertex2f(31.7,10.4); glVertex2f(31.7,9.6); glEnd(); //driver window glColor3f(0,0.8,1); glBegin(GL_POLYGON); glVertex2f(25,9.5); glVertex2f(26,11); glVertex2f(26,9.5); glEnd(); glPopMatrix(); //tyre glPushMatrix();//front tyre glTranslated(a+970,320,0.0); glScaled(20.0,20.0,0.0); glColor3f(0.0,0.0,0.0); glBegin(GL_POLYGON); glVertex2f(3.0,2.5); glVertex2f(3.0,2.6); glVertex2f(3.15,3.1); glVertex2f(3.2,3.2); glVertex2f(3.3,3.35); glVertex2f(3.4,3.4); glVertex2f(3.5,3.45); glVertex2f(3.6,3.55); glVertex2f(3.7,3.6); glVertex2f(3.8,3.63); glVertex2f(4.0,3.65); glVertex2f(4.2,3.7); glVertex2f(4.4,3.7); glVertex2f(4.6,3.65); glVertex2f(4.8,3.55); glVertex2f(5.0,3.45); glVertex2f(5.1,3.4); glVertex2f(5.2,3.25); glVertex2f(5.3,3.2); glVertex2f(5.4,3.0); glVertex2f(5.5,2.5); glVertex2f(5.45,2.15); glVertex2f(5.4,1.9); glVertex2f(5.35,1.8); glVertex2f(5.2,1.6); glVertex2f(5.0,1.5); glVertex2f(4.9,1.4); glVertex2f(4.7,1.3); glVertex2f(4.6,1.27); glVertex2f(4.4,1.25); glVertex2f(4.0,1.25); glVertex2f(3.9,1.3); glVertex2f(3.75,1.35); glVertex2f(3.6,1.4); glVertex2f(3.45,1.55); glVertex2f(3.3,1.7); glVertex2f(3.2,1.8); glVertex2f(3.1,2.2); glEnd(); glPopMatrix(); glPushMatrix();//back tyre glTranslated(a+1140,320,0.0); glScaled(20.0,20.0,0.0); glColor3f(0.0,0.0,0.0); glBegin(GL_POLYGON); glVertex2f(3.0,2.5); glVertex2f(3.0,2.6); glVertex2f(3.15,3.1); glVertex2f(3.2,3.2); glVertex2f(3.3,3.35); glVertex2f(3.4,3.4); glVertex2f(3.5,3.45); glVertex2f(3.6,3.55); glVertex2f(3.7,3.6); glVertex2f(3.8,3.63); glVertex2f(4.0,3.65); glVertex2f(4.2,3.7); glVertex2f(4.4,3.7); glVertex2f(4.6,3.65); glVertex2f(4.8,3.55); glVertex2f(5.0,3.45); glVertex2f(5.1,3.4); glVertex2f(5.2,3.25); glVertex2f(5.3,3.2); glVertex2f(5.4,3.0); glVertex2f(5.5,2.5); glVertex2f(5.45,2.15); glVertex2f(5.4,1.9); glVertex2f(5.35,1.8); glVertex2f(5.2,1.6); glVertex2f(5.0,1.5); glVertex2f(4.9,1.4); glVertex2f(4.7,1.3); glVertex2f(4.6,1.27); glVertex2f(4.4,1.25); glVertex2f(4.0,1.25); glVertex2f(3.9,1.3); glVertex2f(3.75,1.35); glVertex2f(3.6,1.4); glVertex2f(3.45,1.55); glVertex2f(3.3,1.7); glVertex2f(3.2,1.8); glVertex2f(3.1,2.2); glEnd(); glPopMatrix(); } void car() { glPushMatrix(); //making color for outer line glTranslated(b,190.0,0.0); glScaled(20.0,20.0,0.0); glColor3f(1.0,0.0,0.0); glBegin(GL_POLYGON); glVertex2f(2.5,2.5); glVertex2f(3.0,3.5); glVertex2f(3.5,3.75); glVertex2f(4.0,4.0); glVertex2f(4.5,4.0); glVertex2f(5.0,3.75); glVertex2f(5.5,3.5); glVertex2f(5.75,3.0); glVertex2f(6.0,2.5); glVertex2f(16.5,2.5); glVertex2f(16.75,3.0); glVertex2f(17.0,3.5); glVertex2f(17.5,3.75); glVertex2f(18.0,4.0); glVertex2f(18.5,4.0); glVertex2f(19.0,3.75); glVertex2f(19.5,3.5); glVertex2f(19.75,3.0); glVertex2f(20.0,2.5); glVertex2f(21.0,2.5); glVertex2f(21.0,4.0); glVertex2f(21.5,4.0); glVertex2f(21.0,4.5); glVertex2f(20.0,5.0); glVertex2f(15.0,5.0); glVertex2f(14.0,5.5); glVertex2f(13.0,6.0); glVertex2f(12.0,6.5); glVertex2f(11.0,7.0); glVertex2f(6.0,7.0); glVertex2f(5.0,6.5); glVertex2f(4.5,6.25); glVertex2f(4.25,6.0); glVertex2f(4.0,5.75); glVertex2f(3.5,5.5); glVertex2f(3.0,5.5); glVertex2f(1.9,5.45); glVertex2f(1.8,5.4); glVertex2f(1.7,5.35); glVertex2f(1.6,5.3); glVertex2f(1.5,5.25); glVertex2f(1.4,5.15); glVertex2f(1.3,5.0); glVertex2f(1.2,4.85); glVertex2f(1.1,4.7); glVertex2f(1.0,4.3); glVertex2f(1.0,3.2); glVertex2f(1.1,3.05); glVertex2f(1.2,2.9); glVertex2f(1.3,2.9); glVertex2f(1.4,2.75); glVertex2f(1.5,2.65); glVertex2f(1.6,2.6); glVertex2f(1.7,2.55); glVertex2f(1.8,2.5); glVertex2f(1.9,2.45); glVertex2f(2.0,2.5); glEnd(); glColor3f(1.0,1.0,1.0); //color for outer window glBegin(GL_POLYGON); glVertex2f(5.0,5.0); glVertex2f(14.0,5.0); glVertex2f(11.5,6.5); glVertex2f(10.5,6.75); glVertex2f(7.0,6.75); glEnd(); glColor3f(0.0,0.0,0.0); //making outer line for car glBegin(GL_LINE_LOOP); glVertex2f(2.5,2.5); glVertex2f(3.0,3.5); glVertex2f(3.5,3.75); glVertex2f(4.0,4.0); glVertex2f(4.5,4.0); glVertex2f(5.0,3.75); glVertex2f(5.5,3.5); glVertex2f(5.75,3.0); glVertex2f(6.0,2.5); glVertex2f(16.5,2.5); glVertex2f(16.75,3.0); glVertex2f(17.0,3.5); glVertex2f(17.5,3.75); glVertex2f(18.0,4.0); glVertex2f(18.5,4.0); glVertex2f(19.0,3.75); glVertex2f(19.5,3.5); glVertex2f(19.75,3.0); glVertex2f(20.0,2.5); glVertex2f(21.0,2.5); glVertex2f(21.0,4.0); glVertex2f(21.5,4.0); glVertex2f(21.0,4.5); glVertex2f(20.0,5.0); glVertex2f(15.0,5.0); glVertex2f(14.0,5.5); glVertex2f(13.0,6.0); glVertex2f(12.0,6.5); glVertex2f(11.0,7.0); glVertex2f(6.0,7.0); glVertex2f(5.0,6.5); glVertex2f(4.5,6.25); glVertex2f(4.25,6.0); glVertex2f(4.0,5.75); glVertex2f(3.5,5.5); glVertex2f(3.0,5.5); glVertex2f(1.9,5.45); glVertex2f(1.8,5.4); glVertex2f(1.7,5.35); glVertex2f(1.6,5.3); glVertex2f(1.5,5.25); glVertex2f(1.4,5.15); glVertex2f(1.3,5.0); glVertex2f(1.2,4.85); glVertex2f(1.1,4.7); glVertex2f(1.0,4.3); glVertex2f(1.0,3.2); glVertex2f(1.1,3.05); glVertex2f(1.2,2.9); glVertex2f(1.3,2.9); glVertex2f(1.4,2.75); glVertex2f(1.5,2.65); glVertex2f(1.6,2.6); glVertex2f(1.7,2.55); glVertex2f(1.8,2.5); glVertex2f(1.9,2.45); glVertex2f(2.0,2.5); glEnd(); glColor3f(0.0,0.0,0.0); glBegin(GL_LINE_LOOP); //outer line for design a car glVertex2f(8.0,3.0); glVertex2f(16.0,3.0); glVertex2f(16.5,3.5); glVertex2f(17.0,4.0); glVertex2f(16.5,4.25); glVertex2f(16.0,4.5); glVertex2f(15.0,4.5); glVertex2f(15.0,5.0); glVertex2f(14.0,5.0); glVertex2f(11.5,6.5); glVertex2f(10.5,6.75); glVertex2f(7.0,6.75); glVertex2f(5.0,5.0); glVertex2f(7.0,5.0); glVertex2f(6.5,4.5); glEnd(); glBegin(GL_LINES); //connecting outer line glVertex2d(7.0,5.0); glVertex2d(15.0,5.0); glEnd(); glColor3f(0.0,0.0,0.0); //connecting outer line glBegin(GL_LINES); glVertex2d(15.0,4.0); glVertex2d(17.0,4.0); glEnd(); glColor3f(0.0,0.0,0.0); //connecting outer line glBegin(GL_LINES); glVertex2d(15.0,3.5); glVertex2d(16.5,3.5); glEnd(); glColor3f(0.0,0.0,0.0); //connecting outer line glBegin(GL_LINES); glVertex2d(15.0,5.0); glVertex2d(14.0,3.0); glEnd(); glColor3f(0.0,0.0,0.0); //connecting outer line glBegin(GL_LINES); glVertex2d(12.0,5.0); glVertex2d(12.0,6.2); glEnd(); glColor3f(0.0,0.0,0.0); //connecting outer line glBegin(GL_LINES); glVertex2d(7.0,5.0); glVertex2d(7.0,6.7); glEnd(); glBegin(GL_POLYGON); //drawing a back tyre glVertex2f(3.0,2.5); glVertex2f(3.0,2.6); glVertex2f(3.15,3.1); glVertex2f(3.2,3.2); glVertex2f(3.3,3.35); glVertex2f(3.4,3.4); glVertex2f(3.5,3.45); glVertex2f(3.6,3.55); glVertex2f(3.7,3.6); glVertex2f(3.8,3.63); glVertex2f(4.0,3.65); glVertex2f(4.2,3.7); glVertex2f(4.4,3.7); glVertex2f(4.6,3.65); glVertex2f(4.8,3.55); glVertex2f(5.0,3.45); glVertex2f(5.1,3.4); glVertex2f(5.2,3.25); glVertex2f(5.3,3.2); glVertex2f(5.4,3.0); glVertex2f(5.5,2.5); glVertex2f(5.45,2.15); glVertex2f(5.4,1.9); glVertex2f(5.35,1.8); glVertex2f(5.2,1.6); glVertex2f(5.0,1.5); glVertex2f(4.9,1.4); glVertex2f(4.7,1.3); glVertex2f(4.6,1.27); glVertex2f(4.4,1.25); glVertex2f(4.0,1.25); glVertex2f(3.9,1.3); glVertex2f(3.75,1.35); glVertex2f(3.6,1.4); glVertex2f(3.45,1.55); glVertex2f(3.3,1.7); glVertex2f(3.2,1.8); glVertex2f(3.1,2.2); glEnd(); glBegin(GL_POLYGON); //drawing front tyre glVertex2f(17.0,2.5); glVertex2f(17.0,2.6); glVertex2f(17.15,3.1); glVertex2f(17.2,3.2); glVertex2f(17.3,3.35); glVertex2f(17.4,3.4); glVertex2f(17.5,3.45); glVertex2f(17.6,3.55); glVertex2f(17.7,3.6); glVertex2f(17.8,3.63); glVertex2f(18.0,3.65); glVertex2f(18.2,3.7); glVertex2f(18.4,3.7); glVertex2f(18.6,3.65); glVertex2f(18.8,3.55); glVertex2f(19.0,3.45); glVertex2f(19.1,3.4); glVertex2f(19.2,3.25); glVertex2f(19.3,3.2); glVertex2f(19.4,3.0); glVertex2f(19.5,2.5); glVertex2f(19.45,2.15); glVertex2f(19.4,1.9); glVertex2f(19.35,1.8); glVertex2f(19.2,1.6); glVertex2f(19.0,1.5); glVertex2f(18.9,1.4); glVertex2f(18.7,1.3); glVertex2f(18.6,1.27); glVertex2f(18.4,1.25); glVertex2f(18.0,1.25); glVertex2f(17.9,1.3); glVertex2f(17.75,1.35); glVertex2f(17.6,1.4); glVertex2f(17.45,1.55); glVertex2f(17.3,1.7); glVertex2f(17.2,1.8); glVertex2f(17.1,2.2); glEnd(); glPopMatrix(); } void car2() { glPushMatrix(); //making color for outer line glTranslated(b-2000,190.0,0.0); glScaled(20.0,20.0,0.0); glColor3f(1.0,1.0,0.4); glBegin(GL_POLYGON); glVertex2f(2.5,2.5); glVertex2f(3.0,3.5); glVertex2f(3.5,3.75); glVertex2f(4.0,4.0); glVertex2f(4.5,4.0); glVertex2f(5.0,3.75); glVertex2f(5.5,3.5); glVertex2f(5.75,3.0); glVertex2f(6.0,2.5); glVertex2f(16.5,2.5); glVertex2f(16.75,3.0); glVertex2f(17.0,3.5); glVertex2f(17.5,3.75); glVertex2f(18.0,4.0); glVertex2f(18.5,4.0); glVertex2f(19.0,3.75); glVertex2f(19.5,3.5); glVertex2f(19.75,3.0); glVertex2f(20.0,2.5); glVertex2f(21.0,2.5); glVertex2f(21.0,4.0); glVertex2f(21.5,4.0); glVertex2f(21.0,4.5); glVertex2f(20.0,5.0); glVertex2f(15.0,5.0); glVertex2f(14.0,5.5); glVertex2f(13.0,6.0); glVertex2f(12.0,6.5); glVertex2f(11.0,7.0); glVertex2f(6.0,7.0); glVertex2f(5.0,6.5); glVertex2f(4.5,6.25); glVertex2f(4.25,6.0); glVertex2f(4.0,5.75); glVertex2f(3.5,5.5); glVertex2f(3.0,5.5); glVertex2f(1.9,5.45); glVertex2f(1.8,5.4); glVertex2f(1.7,5.35); glVertex2f(1.6,5.3); glVertex2f(1.5,5.25); glVertex2f(1.4,5.15); glVertex2f(1.3,5.0); glVertex2f(1.2,4.85); glVertex2f(1.1,4.7); glVertex2f(1.0,4.3); glVertex2f(1.0,3.2); glVertex2f(1.1,3.05); glVertex2f(1.2,2.9); glVertex2f(1.3,2.9); glVertex2f(1.4,2.75); glVertex2f(1.5,2.65); glVertex2f(1.6,2.6); glVertex2f(1.7,2.55); glVertex2f(1.8,2.5); glVertex2f(1.9,2.45); glVertex2f(2.0,2.5); glEnd(); glColor3f(1.0,1.0,1.0); //color for outer window glBegin(GL_POLYGON); glVertex2f(5.0,5.0); glVertex2f(14.0,5.0); glVertex2f(11.5,6.5); glVertex2f(10.5,6.75); glVertex2f(7.0,6.75); glEnd(); glColor3f(0.0,0.0,0.0); //making outer line for car glBegin(GL_LINE_LOOP); glVertex2f(2.5,2.5); glVertex2f(3.0,3.5); glVertex2f(3.5,3.75); glVertex2f(4.0,4.0); glVertex2f(4.5,4.0); glVertex2f(5.0,3.75); glVertex2f(5.5,3.5); glVertex2f(5.75,3.0); glVertex2f(6.0,2.5); glVertex2f(16.5,2.5); glVertex2f(16.75,3.0); glVertex2f(17.0,3.5); glVertex2f(17.5,3.75); glVertex2f(18.0,4.0); glVertex2f(18.5,4.0); glVertex2f(19.0,3.75); glVertex2f(19.5,3.5); glVertex2f(19.75,3.0); glVertex2f(20.0,2.5); glVertex2f(21.0,2.5); glVertex2f(21.0,4.0); glVertex2f(21.5,4.0); glVertex2f(21.0,4.5); glVertex2f(20.0,5.0); glVertex2f(15.0,5.0); glVertex2f(14.0,5.5); glVertex2f(13.0,6.0); glVertex2f(12.0,6.5); glVertex2f(11.0,7.0); glVertex2f(6.0,7.0); glVertex2f(5.0,6.5); glVertex2f(4.5,6.25); glVertex2f(4.25,6.0); glVertex2f(4.0,5.75); glVertex2f(3.5,5.5); glVertex2f(3.0,5.5); glVertex2f(1.9,5.45); glVertex2f(1.8,5.4); glVertex2f(1.7,5.35); glVertex2f(1.6,5.3); glVertex2f(1.5,5.25); glVertex2f(1.4,5.15); glVertex2f(1.3,5.0); glVertex2f(1.2,4.85); glVertex2f(1.1,4.7); glVertex2f(1.0,4.3); glVertex2f(1.0,3.2); glVertex2f(1.1,3.05); glVertex2f(1.2,2.9); glVertex2f(1.3,2.9); glVertex2f(1.4,2.75); glVertex2f(1.5,2.65); glVertex2f(1.6,2.6); glVertex2f(1.7,2.55); glVertex2f(1.8,2.5); glVertex2f(1.9,2.45); glVertex2f(2.0,2.5); glEnd(); glColor3f(0.0,0.0,0.0); glBegin(GL_LINE_LOOP); //outer line for design a car glVertex2f(8.0,3.0); glVertex2f(16.0,3.0); glVertex2f(16.5,3.5); glVertex2f(17.0,4.0); glVertex2f(16.5,4.25); glVertex2f(16.0,4.5); glVertex2f(15.0,4.5); glVertex2f(15.0,5.0); glVertex2f(14.0,5.0); glVertex2f(11.5,6.5); glVertex2f(10.5,6.75); glVertex2f(7.0,6.75); glVertex2f(5.0,5.0); glVertex2f(7.0,5.0); glVertex2f(6.5,4.5); glEnd(); glBegin(GL_LINES); //connecting outer line glVertex2d(7.0,5.0); glVertex2d(15.0,5.0); glEnd(); glColor3f(0.0,0.0,0.0); //connecting outer line glBegin(GL_LINES); glVertex2d(15.0,4.0); glVertex2d(17.0,4.0); glEnd(); glColor3f(0.0,0.0,0.0); //connecting outer line glBegin(GL_LINES); glVertex2d(15.0,3.5); glVertex2d(16.5,3.5); glEnd(); glColor3f(0.0,0.0,0.0); //connecting outer line glBegin(GL_LINES); glVertex2d(15.0,5.0); glVertex2d(14.0,3.0); glEnd(); glColor3f(0.0,0.0,0.0); //connecting outer line glBegin(GL_LINES); glVertex2d(12.0,5.0); glVertex2d(12.0,6.2); glEnd(); glColor3f(0.0,0.0,0.0); //connecting outer line glBegin(GL_LINES); glVertex2d(7.0,5.0); glVertex2d(7.0,6.7); glEnd(); glBegin(GL_POLYGON); //drawing a back tyre glVertex2f(3.0,2.5); glVertex2f(3.0,2.6); glVertex2f(3.15,3.1); glVertex2f(3.2,3.2); glVertex2f(3.3,3.35); glVertex2f(3.4,3.4); glVertex2f(3.5,3.45); glVertex2f(3.6,3.55); glVertex2f(3.7,3.6); glVertex2f(3.8,3.63); glVertex2f(4.0,3.65); glVertex2f(4.2,3.7); glVertex2f(4.4,3.7); glVertex2f(4.6,3.65); glVertex2f(4.8,3.55); glVertex2f(5.0,3.45); glVertex2f(5.1,3.4); glVertex2f(5.2,3.25); glVertex2f(5.3,3.2); glVertex2f(5.4,3.0); glVertex2f(5.5,2.5); glVertex2f(5.45,2.15); glVertex2f(5.4,1.9); glVertex2f(5.35,1.8); glVertex2f(5.2,1.6); glVertex2f(5.0,1.5); glVertex2f(4.9,1.4); glVertex2f(4.7,1.3); glVertex2f(4.6,1.27); glVertex2f(4.4,1.25); glVertex2f(4.0,1.25); glVertex2f(3.9,1.3); glVertex2f(3.75,1.35); glVertex2f(3.6,1.4); glVertex2f(3.45,1.55); glVertex2f(3.3,1.7); glVertex2f(3.2,1.8); glVertex2f(3.1,2.2); glEnd(); glBegin(GL_POLYGON); //drawing front tyre glVertex2f(17.0,2.5); glVertex2f(17.0,2.6); glVertex2f(17.15,3.1); glVertex2f(17.2,3.2); glVertex2f(17.3,3.35); glVertex2f(17.4,3.4); glVertex2f(17.5,3.45); glVertex2f(17.6,3.55); glVertex2f(17.7,3.6); glVertex2f(17.8,3.63); glVertex2f(18.0,3.65); glVertex2f(18.2,3.7); glVertex2f(18.4,3.7); glVertex2f(18.6,3.65); glVertex2f(18.8,3.55); glVertex2f(19.0,3.45); glVertex2f(19.1,3.4); glVertex2f(19.2,3.25); glVertex2f(19.3,3.2); glVertex2f(19.4,3.0); glVertex2f(19.5,2.5); glVertex2f(19.45,2.15); glVertex2f(19.4,1.9); glVertex2f(19.35,1.8); glVertex2f(19.2,1.6); glVertex2f(19.0,1.5); glVertex2f(18.9,1.4); glVertex2f(18.7,1.3); glVertex2f(18.6,1.27); glVertex2f(18.4,1.25); glVertex2f(18.0,1.25); glVertex2f(17.9,1.3); glVertex2f(17.75,1.35); glVertex2f(17.6,1.4); glVertex2f(17.45,1.55); glVertex2f(17.3,1.7); glVertex2f(17.2,1.8); glVertex2f(17.1,2.2); glEnd(); glPopMatrix(); } void myinit() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0,1346.0,0.0,728.0); } void main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(1346,728); glutInitWindowPosition(0,0); glutCreateWindow("Traffic signal"); /*call back functions*/ glutDisplayFunc(mydisplay); glutKeyboardFunc(myKeyboard); glutMouseFunc(myMouse); myinit(); glutMainLoop(); } traffic3.cpp SE_A_60 (shelkesanjana155@gmail.com) General Info TypeText Size22 KB Modified09:01 2 Apr 2018 Created09:01 2 Apr 2018 Opened by me14:59 1 Dec Sharing Anyone with the link Can View Rajeev Kumar Singh Owner Description No description Download Permission Viewers can download Displaying traffic3.cpp.
Share this code with others
Public
Clear
My Repos
Repo
Lang
Login
Register
Login
Create a free account. No Credit card info required.
I agree with the Codepy
Term of Service
Sign Up